Series

Floor — the series

13 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. every algorithm that makes at most 4 comparisonsthe 24 orderings of 4 elementsroot16 leaves16 seated · 8 with no leafone comparison per level, two outcomes per comparison⌈log₂(4!)⌉ = 5 comparisons

    The floor under every comparison sort

    No algorithm that sorts by comparing pairs of elements can average fewer than log₂(n!) comparisons. Not one that exists, and not one that ever will. The argument takes three sentences, it is about counting leaves in a tree, and it is one of the few results in this subject that is genuinely about every possible algorithm rather than about a particular one.

    part 1 · floors
  2. the floorMerge sort1.02×Quicksort, first1.23×Quicksort, random1.24×Merge sort + cutoff1.29×Quicksort, median-31.32×Shellsort1.45×Heapsort1.96×Insertion sort9.69×Bubble sort19.26×Selection sort19.38×floor = log₂(256!) = 1,684 comparisonsmean of 16 runs, against a proved bound

    How close anything gets to the floor

    The interesting question about a sorting algorithm is not its complexity class but its distance from the bound nothing can cross. Merge sort comes within 2.2% of the information-theoretic floor. Heapsort uses 96% more than it needs to. Selection sort uses nineteen times. Those three numbers say more than the classification does.

    part 2 · floors
  3. comparisons (bar length is log-scaled)sorting, floor43,250sorting, merge sort43,976searching, floor13searching, binary13searching, linear4,096green outline: a proved floor · blue: a measured run3,327× between the two floors

    The floor moves when the question does

    Sorting 4,096 elements needs at least 43,250 comparisons. Finding one element among the same 4,096, already sorted, needs at least 13. The difference is a factor of 3,300 and it comes entirely from how many different answers the algorithm has to be able to give. A lower bound is a property of the question, not of any algorithm.

    part 3 · floors
  4. with the edge — connected01234567all 8 edges presentwithout it — two components01234567one edge withheld, everything else identicalV = 8, E = 8Ω(E), by adversary rather than by counting

    The adversary who hides the edge

    The floor under comparison sorting comes from counting outputs — n! of them, so log₂(n!) comparisons. Connectivity has two outputs, so the same argument gives a floor of one comparison, which is useless. A different kind of argument gives Ω(E), and having both on the site is the point: lower bounds are not one technique.

    part 3 · floors
  5. the floor that applieslog₂(n!)Merge sort2.3×1,682Shellsort2.3×1,714Merge sort + cutoff2.6×1,938Heapsort4.2×3,101Quicksort, first6.6×4,887Quicksort, random7.2×5,291Quicksort, median-37.8×5,728Insertion sort18.5×13,644Bubble sort43.1×31,820Selection sort44.2×32,6408 distinct values, n = 256, seededthe two floors are 2.28× apart

    The floor when the values repeat

    log₂(n!) counts orderings of distinguishable things. Two hundred and fifty-six values drawn from eight distinct ones have 1,684 bits of permutation entropy and 739 bits of distinguishability, so the real floor is less than half the one every table quotes — and merge sort, which sits exactly on the quoted floor, is 2.3 times above the one that applies.

    part 3 · floors
  6. bits per elementε = 0.13.3 → 4.8 (+1.5)ε = 0.035.1 → 7.3 (+2.2)ε = 0.016.6 → 9.6 (+2.9)ε = 0.0038.4 → 12.1 (+3.7)ε = 0.00110.0 → 14.4 (+4.4)ε = 1e-413.3 → 19.2 (+5.9)floor log₂(1/ε) filled; Bloom's log₂(1/ε)/ln 2 outlined44.3% above the floor at every rate

    A floor on the bits

    Answering membership for n keys with a false-positive rate of 1% and no false negatives requires at least 6.64 bits per key, whatever the structure. A Bloom filter uses 9.59. The gap is 44.27% at that rate and at every other rate, and it is the first bound on this site that a real structure comes close to.

    part 4 · floors
  7. 10⁴10010³n (elements)block transfersmeasured sortthe bound3.20×2.67×2.29×2.94×2.67×2.40×B = 32, M = 512 (M/B = 16)3.20× the floor at worst

    The floor under moving data

    The information-theoretic floor for comparison sorting is log₂(n!) and it says nothing about a file on a disk. In the external model the floor is (n/B)·log_{M/B}(n/B), it is a bound on every algorithm rather than on merge sorts, and a measured external sort sits 2.40 to 2.97 times above it. Both numbers are computable, and the gap between them is what a real implementation costs.

    part 5 · floors
  8. 010020030040021φ 382φ 7203φ 17434φ 42885φ 1012486φ 242measured 409counts chargedlevel of the foldcharged at this levelrunning total64 shards · k = 32 · hashedcharged 409 · measured 409

    The floor charged at every level

    A key surviving a fold of sixty-four shards is charged 2, then 8, then 20, then 43, then 88, then 248 — the floor of whatever summary it was merged against, level by level. They sum to 409, and the damage read off the merged table is 409. The model that charged sixty-three copies of the leaf floor said 222.

    part 6 · floors
  9. 0.111010010³10³10⁴floor, in countsarrivals in the shard, nround-robin — n^1.02hashed — fit refusedresidual 2.7%slope 5.2 → 1.19k = 32 · 40,000 arrivalsthe table holds 1.33 of a hashed shard's keys and 0.01 of the stream's

    A floor with two variables in it

    Under round-robin a Space-Saving summary's floor is 0.0203·n^1.018 over a hundred-and-twenty-eight-fold range of shard size, worst residual 2.7%. Under hashing the same measurement has no exponent at all — the local slope runs from n^5.17 to n^1.19 — and a least-squares line through it reports n^1.73 at a 441% residual.

    part 7 · floors
  10. probe 1: 0–1 absent9 still to ask10 of 10 as good as anyprobe 2: 0–2 absent8 still to ask9 of 9 as good as anyprobe 3: 0–3 absent7 still to ask8 of 8 as good as anyprobe 4: 0–4 present6 still to ask7 of 7 as good as anyprobe 5: 1–2 absent5 still to ask6 of 6 as good as anyprobe 6: 1–3 absent4 still to ask5 of 5 as good as anyprobe 7: 1–4 present3 still to ask4 of 4 as good as anyprobe 8: 2–3 absent2 still to ask3 of 3 as good as anyprobe 9: 2–4 present1 still to ask2 of 2 as good as anyprobe 10: 3–4 absentdecided1 of 1 as good as any5 vertices · 10 pairs · 59,049 states solvedsolid: present · dotted: absent · coloured: this probe

    Every pair must be asked

    Ask whether a six-vertex graph is connected, one pair of vertices at a time, and the best possible algorithm needs all fifteen questions on its worst graph. The claim that this holds for every monotone property of graphs is a conjecture fifty years old. At four vertices it can be settled completely: all 2,046 properties that do not depend on vertex names need every pair. Name one vertex, and the count drops from ten to four.

    part 8 · floors
  11. length of the longer list, nshorter, m1234561234561floor 12floor 22floor 23floor 33floor 33floor 33floor 34floor 45floor 45floor 56floor 55floor 56floor 67floor 67floor 77floor 78floor 79floor 89floor 810floor 911floor 10the optimum is one above the floorthe floor is reachedevery cell solved exactly · m ≤ n ≤ 6large: the optimum · small: ⌈log₂ C(m+n, m)⌉

    The floor a merge cannot reach

    Merging two sorted lists of five keys each has 252 possible outcomes, so counting says eight comparisons might do. Solving the game says nine are needed, and on equal lengths the shortfall keeps growing, as half the logarithm of the length. Averaged over random inputs, though, the same count is missed by a tenth of a comparison. The counting floor is nearly exact on average and wrong in the worst case.

    part 8 · floors
  12. 0123456782345678distinct values the keys may take (k)comparisons, worst casetwo-way, solvedthree-way, solvedcounting floordistinct keys4 into 4, every inputdotted: distinct keys

    The merge that can say equal

    When two sorted lists draw their keys from a few values, equal keys can go on either side of each other, so far fewer answers are needed and the counting floor falls. Merging four keys into four over four values needs only 27 answers, not 70, and the floor falls from seven comparisons to five. A merge whose comparisons answer only 'at most' still needs seven on its worst input, exactly as many as distinct keys, because it can never learn that two keys are equal. A merge whose comparisons can answer 'equal' needs five and meets the floor. Solved exactly over every input, the third answer is the whole difference, and on average it is worth more than an optimal strategy.

    part 9 · floors
  13. 0.528321285122048-0.50000.500mean run of one value in a list, m ÷ k keys (log scale)comparisons a key the galloping saves64 keys a list256 keys a list1,024 keys a list4,096 keys a listabove nought: galloping saves64 pairs a point

    The runs a short list cannot have

    A merge whose comparator can say 'equal' meets the counting floor on lists of repeated values, but it takes the gain only when one list's head happens to meet an equal head in the other. Comparing keys inside a list would find runs of equal keys on purpose, and was predicted to leave the worst case alone and help a great deal on average when the values are few. Solved exactly at four keys a list, it leaves the worst case alone and helps by under a hundredth of a comparison: a list of four has no run worth finding, and an equal answer already places two keys at once. On long lists the same idea, galloping over each run before comparing across again, does pay — a twenty-sixth of the textbook merge's comparisons with one value at 1,024 keys a list — and at every length it stops paying at the same place: when a value's run averages fewer than about thirty-two keys a list.

    part 10 · floors

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