Triangle inequality — where it appears
Named by 8 essays across 3 fields — each of them below, with the objects they name alongside it.
A cost that is not one
The same eighty-one cells, filled by the same recurrence, return 6, 10, 10 and 15 — in edits, in cost, in bits and in bits again. Only the first is a count of anything, two of them are equal by arithmetic coincidence, and the alignment each one chooses is different.
The edit that reaches back two rows
Swapping two adjacent characters is one keystroke and costs two edits. Adding it as a fourth transition is four lines, it is what nearly everything ships, and the function those four lines compute is not the one they are named after. Over 1,600 pairs of short strings the two definitions differ on twelve, and the shipped one breaks the triangle inequality on twelve triples where the other breaks it on none.
An estimate borrowed from an easier problem
On a grid where every step costs one, the straight-line distance to the goal cuts a search from 543 cells to 325. On terrain where steps cost between one and nine it cuts 1,572 to 1,550, because it still believes every step costs one. Four exact distance tables, computed once, cut the same search to 252 — and cost 6,328 reads to build, so they pay for themselves on the fifth query.
A distance that is not a distance
Under unit cost the edit distance obeys the triangle inequality and this site asserts that it does. Under a stated substitution matrix it need not, and on 42,840 enumerated triples it fails 2,832 times — taking with it every structure that prunes by distance, at a measured 13.22% of the bounds they rely on.
Two estimates that must agree
Run A* from both ends of a query at once, each search guided by its own straight-line estimate, and stop by the rule that is correct for two-ended Dijkstra. On 40 weighted grids it expands 1,002 cells on average and returns a longer path than the shortest on 12 of them. Give both searches one potential, half of one estimate minus half of the other, and the same rule is correct again — on all 40 grids, for 1,041 cells. Two estimates that measure different things cannot share a stopping rule until they are made to measure the same thing.
One Bellman–Ford buys every Dijkstra
A directed graph of 256 vertices with a third of its arcs negative needs shortest paths between every pair. Running Bellman–Ford from every source costs 25.8 million counted operations on the densest graph drawn; running it once, repricing every arc by what it found, and then running Dijkstra from every source costs 13.1 million, and the one Bellman–Ford is under one per cent of that. Floyd–Warshall's 16.8 million is never the cheapest count on the plate. On the sparsest graphs the repeated Bellman–Ford wins, because its early exit makes nine passes rather than 255.
Where the landmarks stand
Four tables of exact distances, each from a chosen cell, turn a straight-line estimate that barely helps on rough terrain into one that cuts a search by a factor of six. Averaged over 1,200 queries on eight maps, the same four tables expand 126 cells a query when their cells are the map's corners and 423 when they are near its centre. The standard choice, each landmark as far as possible from the ones before, expands 141 and loses to the corners on all eight maps. Moving four landmarks to the right places buys more than doubling their number.
What the queries know that the map does not
A greedy rule that chooses landmark cells by rerunning a sample of past queries needs two hundred of them to draw level with a rule that reads only the map — and what it finally chooses, on map after map, is the four corners. Give the queries a destination instead of scattering them, and twenty are enough to beat the corners by 29% on eight maps out of eight. A query log is worth reading exactly to the extent that it is not uniform.
Named alongside it
The objects these essays reach for when they reach for this one.
Shortest pathHeuristic searchPotential functionAdmissibilityBreak-evenCost modelDijkstra's algorithmEdit distanceHonest limitLandmarkPreprocessingSearch frontier