Concept

Cache — where it appears

A small fast memory holding recently used lines, whose miss count ranks algorithms differently from any count of the operations they perform. Its miss count ranks algorithms differently from any count of the operations they perform, which is the second-count theme this collection keeps meeting.

Named by 28 essays across 10 fields — each of them below, with the objects they name alongside it.

after 0 writes0 cmpafter 32 writes32 cmpafter 64 writes63 cmpafter 95 writes94 cmpafter 127 writes125 cmpafter 159 writes157 cmprandom input, seed stated in lib/count.js157 comparisons in this run

Counting instead of timing

A stopwatch measures the laptop it runs on. A counter measures the algorithm. Every number on this site comes from an array that increments a tally each time it is read, written, compared or swapped — which makes the counts exact, reproducible to the last digit, and identical on every machine that has ever built this page.

counting · Count
10⁵10⁶10³10⁴10⁵comparisonscache misses (modelled)Insertion sortSelection sortBubble sortMerge sortHeapsortQuicksort, firstQuicksort, median-3Quicksort, randomShellsortMerge + cutofffully associative · 64 lines × 8 elements · LRUa modelled count, not a time

The count is not the time

An operation count is exact, machine-independent, and not a running time. The gap between them is mostly memory, and it is large enough to reorder the rankings. This site carries a second count — modelled cache misses from the same runs — and asserts that the two disagree, because if they agreed the second one would carry no information.

machine · Machine
0%25%50%75%100%645124,09665,536cache holds 512array size n (elements)miss ratefully associative · 64 lines × 8 elements · LRU20,000 random accesses per point

The cliff where the data stops fitting

Below the cache's capacity, almost every access hits. A factor of eight above it, almost every access misses. The transition is not gradual and it is not a property of any algorithm — it is a property of how much data there is, and an algorithm's complexity class says nothing about which side of it a program is working on.

machine · Machine
comparisonsswapsInsertion sort63,071 / 0Selection sort130,816 / 504Bubble sort129,688 / 62,563Merge sort3,964 / 0Heapsort7,653 / 4,170Quicksort5,049 / 2,380n = 512, random inputcounted in the same run

One run, four counts, four answers

The question “how many operations” has no answer until the operation is named. Selection sort makes more comparisons than any other algorithm here and fewer writes than almost all of them; bubble sort matches its comparisons and does 124 times the swapping. The ranking depends entirely on which count is chosen, and the choice needs justifying.

counting · Count
comparisons (bar length is log-scaled)sorting, floor43,250sorting, merge sort43,976searching, floor13searching, binary13searching, linear4,096green outline: a proved floor · blue: a measured run3,327× between the two floors

The floor moves when the question does

Sorting 4,096 elements needs at least 43,250 comparisons. Finding one element among the same 4,096, already sorted, needs at least 13. The difference is a factor of 3,300 and it comes entirely from how many different answers the algorithm has to be able to give. A lower bound is a property of the question, not of any algorithm.

floors · Floor
10⁵10⁶10⁷11010010³10⁴comparisonspeak auxiliary slotsInsertion sortSelection sortBubble sortMerge sortHeapsortQuicksortQuicksortQuicksortShellsortMerge sort with a cutoffn = 8,192, random input5 on the frontier, 5 dominated

The frontier between time and space

The question of which sorting algorithm to use has an honest answer, and it is a shape rather than a name. Comparisons on one axis, peak auxiliary space on the other, and five of the ten algorithms here are on the Pareto frontier while five are dominated — beaten on both counts at once, so that no weighting of the two costs makes them the right choice. Heapsort is one of the five that lose.

space · Space
sorted insertion — height 62shuffled insertion — height 10truncated at depth 1663 keys, identical set, different arrival order62 deep against 10

The tree that is a list

A binary search tree gives logarithmic lookup. Build one from 128 keys in sorted order and it has height 127 — every node has one child, and a lookup is a linear scan. The failure is not gradual and it happens on the input people try first, which makes "O(log n) lookup" a claim about the insertion order rather than about the structure.

structures · Structure
Merge sort49% sequential · 7,540 accesses2560Heapsort15% sequential · 14,044 accesses2560time (accesses, left to right) · index (bottom to top)one run each, n = 256every access plotted

Where an algorithm looks

Plotted as index against time, every array access an algorithm makes becomes a picture that no count contains. Merge sort's is a set of sweeps. Heapsort's is a spray. Quicksort's is a narrowing triangle. These shapes decide how fast the algorithms run and they are entirely absent from the analysis that says all three are Θ(n log n).

machine · Machine
46810120.010.1bits per element (m / n)false-positive ratemeasured(1 − e^(−kn/m))^kfrom the bits set60,000 absent-key queries per point, seed 80800 false negatives at every size

A filter that is allowed to be wrong

A Bloom filter holding four thousand keys in five thousand bytes answers membership in four memory probes and gets 1.14% of its negative answers wrong. It never gets a positive one wrong. That asymmetry is the whole design, and the rate it makes errors at is a third quantity beside the operation count and the space.

randomness · Randomness
comparisonsswapsInsertion sort63,071 / 0Selection sort130,816 / 504Bubble sort129,688 / 62,563Merge sort3,964 / 0Heapsort7,653 / 4,170Quicksort5,049 / 2,380n = 512, random inputcounted in the same run

The count somebody chose

Six quantities can now be measured for every sort. Ranking the ten algorithms by each of them and comparing the orders, comparisons and peak space disagree about 91% of all pairs, and memory traffic and modelled misses disagree about 7%. There is no ranking of sorting algorithms; there are six, and choosing between them is a statement about the data rather than about the algorithms.

counting · Count
pale: total slots ever allocated · dark: peak held at onceone buffer, allocated once16,38416,400peak 100% of na buffer per merge229,37616,386peak 100% of nn = 16,384, random input208,687 comparisons each — identical in time

The space the model does not see

A slot is not a byte, a frame is not a slot, sixteen thousand allocations are not one allocation of the same size, and none of these numbers includes the input. The space counters are the newest instrument here and the honest account of what they miss is longer than the account of what they measure — including one bound this phase set out to demonstrate and could not.

space · Space
481632641281010010³10⁴noperations (mean of 60 runs)Insertion trafficMerge trafficInsertion cmpMerge cmptraffic crossessolid: reads + writes · dashed: comparisonstraffic crosses between n = 12 and 16; comparisons never do

Where insertion sort actually wins

Every production sorting routine falls back to insertion sort on small subarrays, and the usual explanation is that below some threshold it does fewer comparisons. Measured, it does not — not at sixteen elements, not at eight, not at four. The crossover is real and it is entirely in memory traffic, which is a distinction the usual telling loses.

machine · Machine
10³10³10⁴Vmodelled missesadjacency listCSR array96% miss27% miss64 lines × 8 elements, fully associative, LRU3.6× between two layouts of one graph

A list and a block of memory

The same traversal, over the same graph, examining the same edges in the same order, laid out two ways. Twelve thousand two hundred and eighty-eight edge slots either way; 11,812 modelled cache misses against 3,258. This is the site's largest gap between two counts of one run, and it exists because one of the layouts is a pointer chase and the other is a sweep.

graphs · Graph
10³10⁴10³10⁴10⁵nrandom bitsskip list, one build — ntreap, one build — nreservoir, Algorithm R — n log nn from 256 to 16,384bits charged including rejections

Counting the coin flips

A skip list spends 2.03 random bits per key and a treap spends exactly 32. Reservoir sampling spends 1,356,399 bits on a stream of 65,536 and a better version spends 9,380. None of those numbers appears in any complexity class any of these structures is described by, and none of the site's other three counters can see them.

counting · Count
10⁵10⁶10⁴10⁵comparisonsmispredictions (modelled)Insertion 0%Selection 1%Bubble 29%Merge sort 52%Heapsort 27%Quicksort, first 24%Quicksort, median-3 39%Quicksort, random 27%Shellsort 51%Merge + cutoff 40%Timsort 41%Introsort 32%pdqsort 43%Dual-pivot 37%2-bit counters, no historysquares are the sorts that ship

The branch the machine guesses

Insertion sort does 176 times as many comparisons as Timsort at n = 8,192 and mispredicts a sixth as many branches. Merge sort's inner test is a coin flip and misses 51.5% of the time; selection sort's misses 0.6%. A processor does not wait to learn the answer to a comparison — it guesses, and throws away the work when it guessed wrong — and this is the fifth quantity this site counts.

machine · Machine
executionintention87777776569888888765one unit = one subproblem given a value100 cells computed, 20 held at once

The table nobody has to keep

A million-cell table, computed cell for cell in the same order, holding two thousand cells at its peak instead of a million. The saving is exactly (n+1)/2, it costs nothing on any operation counter, and what it buys is paid for with the one thing the table was for.

space · Table
01234567801234567891724303539424410182531364043111926323741122027333813212834142229152316one unit = one subproblem given a valueeach number is a storage offset, of 45 slots

A triangle stored in a square

An interval table has a cell for every range of keys and nothing below its diagonal, and it can be stored as a square array, as packed rows, or as packed diagonals — the last matching the order it is filled in. On sixty-four keys, with every read replayed through a small cache, the square misses 39.7% of its reads, packed rows 38.8%, and packed diagonals 78.4%. Storing a table in the order it is written is storing it in the order it is not read.

tables · Table
10⁵10⁶10⁷10³10⁴inversions in the permutationblock transfers to carry it outsort by destination, 1,536w 8w 32w 128w 512w 2048w 819216 swaps64 swaps256 swaps1024 swapsshuffled inside windowsa few pairs swapped farn = 16,384, B = 64, M = 512 (M/B = 8)inversions do not order the cost

The permutation that moves almost nothing

Two ways to scramble sixteen thousand elements. Shuffling them inside windows of five hundred and twelve puts two million pairs out of order and costs 3,095 block transfers to carry out. Swapping a thousand pairs across the whole array puts seven million out of order and costs 1,189. Inversions are the textbook measure of disorder, and on a disk they rank these two backwards.

applied · Transfer
cache misses per split point consideredsquare array, by length1.1063,128,465 missestwo copies, by rows0.212598,455 missessquare array, split scans0.095268,386 missesfully associative · 32 lines × 8 elements · LRU256 keys, 32,896 cells

The split scan cut into blocks

Every way of filling an interval table one cell at a time stops at about one cache miss per split point considered once the table outgrows the cache — 1.01 at 128 keys, whether the cells go by length, by rows, or in a recursive tiling. Cut each cell's scan into blocks instead, and apply a block of split points to a block of cells whose inputs are all in hand, recursively at every scale, and the same 357,760 split points cost 0.094 misses each. The fill is told nothing about the cache, blocks of one and of four do equally well, and it needs no extra memory, where storing the table twice gets to 0.151 by doubling it.

tables · Table
reads and writescache missesRadix sort, 8-bit digitsno comparisonsMerge sort965,752 comparisonsHeapsort1,895,405 comparisonsQuicksort, median-of-three1,187,435 comparisons65,536 keys of 32 bitsdark: the sort that compares nothing

The sort that makes none of them

Every count on this collection is a count of comparisons, swaps, reads or writes, and radix sort makes zero of the first. On 65,536 keys it moves five times less data than merge sort, misses the cache three times more, and sits 954,037 comparisons under the floor no comparison sort can go beneath — which is not an achievement, because the floor was never a statement about it.

counting · Count
0%1.1%2.1%3.2%4.2%the whole filterblocks of 64blocks of 5120123456distinct 512-bit lines a lookup readsabsent keys answered yes16,384 bits, 2,048 keys, k = 6one line is what a block buys

Positions confined to one line

A Bloom filter lookup reads 5.55 cache lines because its six positions are scattered across the whole filter. Confining them to a 512-bit block makes it exactly one, and costs 7% more false positives at eight bits a key. At sixteen bits a key the same block costs 91%, and the two-value trick that is free across a whole filter costs another 135% inside one — because a block is a small filter, and small filters are where the penalty lives.

randomness · Randomness
48163264128110entry width, bytescache lines a lookup readsentries inlinea line of tags in front8,192 slots, load 0.9, buckets of 8keys the table holds

A lookup that stops caring how wide an entry is

Buckets of eight entries aligned to a cache line read 1.20 lines a lookup when an entry is eight bytes and 19.25 when it is 128, because the bound was arithmetic about alignment and the arithmetic stops holding. Keeping one byte of each key's hash in a separate array and the entries in a parallel one reads 2.21 lines at every width from four bytes to sixty-four — and for a key the table does not hold, 2.05 against 31.98.

machine · Machine
8121620240.000010.00010.0010.01bits a keyfalse-positive ratethe whole filterone block of 512 bitsthe emptier of two 512-bit blocksone block of 1,024 bits2,048 keys · 24 filters a pointdashed: no blocks

Two blocks and the chances they add

Send each key to the emptier of two 512-bit blocks and the busiest block of a filter at sixteen bits a key holds 38 keys instead of 55. The false-positive rate does not move: 0.100% against 0.095%. At eight bits a key it doubles. A lookup cannot tell which block a key went to, so it has to ask both, and asking twice is two chances to be wrong. The repair that tames a hash table's worst bucket buys a filter nothing that a block twice as wide does not.

randomness · Randomness
rounds, if every ready cell ran at oncerow by row65,793column by column65,793anti-diagonal by anti-diagonal513reads that miss the cacherow by row6.3%column by column28.2%anti-diagonal by anti-diagonal31.1%fully associative · 32 lines × 8 elements · LRU263,169 reads and writes per order

The order with the best depth

An edit-distance table can be filled row by row, column by column, or one anti-diagonal at a time, and the anti-diagonal order is the one that needs the fewest rounds — 513 against 65,793 on two strings of 256 characters, because every cell on an anti-diagonal is independent of the others. Stored the usual way, row by row, it also misses the cache on 31.1% of its reads, where row order misses 6.3%. The order that is best for parallel work is worst for the memory it runs on.

machine · Machine
linear probingchainedcuckoo, two tables0240.10.20.30.40.50.60.70.80.9load factorentries read per lookup0120.10.20.30.40.50.60.70.80.9load factorcache misses per lookup8,192 slots, 64 cache lines of 8a probe is an entry read; a miss is a line fetched

Two probes are two misses

Cuckoo hashing's lookup reads at most two slots, and at a load of 0.45 it reads 1.27 on average where linear probing reads 1.39. Replayed through a cache, it misses 1.18 times a lookup where linear probing misses 0.98. The table that wins the count the analysis uses loses the count the machine charges, because two slots in unrelated places are two cache lines, and a run of adjacent slots is usually one.

machine · Machine
linear probingcuckoo, two tablescuckoo, buckets of 8024680.30.450.60.750.850.95load factorentries read per lookup00.511.50.30.450.60.750.850.95load factorcache misses per lookup8,192 slots, 64 cache lines of 8a probe is an entry read; a miss is a line fetched

The bucket that fits a line

Make each of a cuckoo table's two candidates a bucket of eight slots laid out on one cache line, and no lookup ever touches more than two lines, the table builds past a load of 0.95, and at that load it misses 1.21 times a lookup where linear probing misses 1.79. The prediction that it would lose to linear probing at low loads was wrong — it misses less at every load measured, 0.94 against 0.96 at 0.3 — because a key it holds almost never lives in its second bucket. The guarantee belongs to the alignment, not the bucket; eight slots on lines of four put a lookup on four lines.

machine · Machine
rounds, if every ready cell ran at oncerow order, stored by rows65,793anti-diagonal order, stored by rows513anti-diagonal order, stored by diagonals513reads that miss the cacherow order, stored by rows6.3%anti-diagonal order, stored by rows31.1%anti-diagonal order, stored by diagonals8.7%fully associative · 32 lines × 8 elements · LRU263,169 reads and writes per order

The table stored the way it is filled

Store an edit-distance table by anti-diagonals instead of by rows, and the anti-diagonal fill keeps its 513 rounds while its cache misses fall from 31.1% of reads to 8.7%. It does not fall to row order's 6.3%, and the gap is not noise — on caches of four and eight lines the two rates are 9.4% and 6.3%, exactly three to two, because a cell reads from two earlier diagonals and only one earlier row. The same layout turns row order into the order that strides, at 28.3%. How a table is stored and the order it is filled in are one decision, and its price is the number of earlier fronts the recurrence reads.

machine · Machine
10100states the cache holdsoperations a characterthe plain NFA: 52.5the whole set fits: 19.94,096 characters · k = 8the knee is at 512 states

A cache below the reachable set

A lazy machine with a cache of two hundred and fifty-six states costs fifty-one operations a character and a plain non-deterministic simulation costs fifty-three. At five hundred and twelve it costs eleven. The line is flat across two orders of magnitude and then falls off a cliff.

wrong · Automaton

Named alongside it

The objects these essays reach for when they reach for this one.

LocalityAccess patternComparison countMiss rateMemory layoutQuicksortWorking setTrade offCost modelRankingEvaluation orderFalse-positive rate

All concepts