Concept

Comparison count — where it appears

How many pairs of elements an algorithm compared, exact and machine independent, and the quantity every textbook bound on sorting is about. It is exact and machine-independent, which is what makes it comparable across builds, and it is also what a clock frequently disagrees with.

Named by 35 essays across 9 fields — each of them below, with the objects they name alongside it.

level 1level 2level 3level 4level 5key 21search: 8 comparisons, 3 hops26 keys, p = 0.5, seed 2026081057 coin flips decided the shape

A structure made of coin flips

Insert the same 512 keys into a skip list twice, once sorted and once shuffled, from the same seed, and the two structures are identical — the same 11 levels, the same height for every key, the same silhouette. Nothing about the data reached the layout. The 1,064 coin flips did all of it.

randomness · Randomness
after 0 writes0 cmpafter 32 writes32 cmpafter 64 writes63 cmpafter 95 writes94 cmpafter 127 writes125 cmpafter 159 writes157 cmprandom input, seed stated in lib/count.js157 comparisons in this run

Counting instead of timing

A stopwatch measures the laptop it runs on. A counter measures the algorithm. Every number on this site comes from an array that increments a tally each time it is read, written, compared or swapped — which makes the counts exact, reproducible to the last digit, and identical on every machine that has ever built this page.

counting · Count
mean 494599th 60304,2825,4136,543comparisonsruns600 independent random inputs, n = 512worst run 1.32× the mean

The words "on average" are not a number

Quicksort is Θ(n log n) on average. Six hundred runs at n = 512 give a distribution with a mean of 4,945 comparisons, a median of 4,908, and a worst case 32% above the mean. The average is a summary of that picture, it is the least interesting thing in it, and it is almost always the only thing reported.

wrong · Distribution
bcababca6388328188632571322513518753111111one unit = one invocation of the recurrence481 calls, 25 distinct subproblems

The cost is the number of subproblems

The edit-distance recurrence, written down literally, makes 29,737 calls on a six-letter word and a seven-letter word. Written down with a table beside it, it makes 56. Nothing about the arithmetic changed, and the class did.

tables · Table
10⁵10⁶10³10⁴10⁵comparisonscache misses (modelled)Insertion sortSelection sortBubble sortMerge sortHeapsortQuicksort, firstQuicksort, median-3Quicksort, randomShellsortMerge + cutofffully associative · 64 lines × 8 elements · LRUa modelled count, not a time

The count is not the time

An operation count is exact, machine-independent, and not a running time. The gap between them is mostly memory, and it is large enough to reorder the rankings. This site carries a second count — modelled cache misses from the same runs — and asserts that the two disagree, because if they agreed the second one would carry no information.

machine · Machine
Timsort95,770shipsIntrosort130,863shipspdqsort114,408shipsDual-pivot116,836shipsMerge sort96,145textbookHeapsort187,796textbookQuicksort, median-3119,098textbookalgorithmcomparisonsrandom, n = 8,192comparisons, counted exactly

The sort the library ships

Every sorting algorithm measured on this site so far has one thing in common — none of them is what runs when a program calls sort. Python, Java, Rust and Android run Timsort; C++ runs introsort; Java's primitive sort is dual-pivot quicksort. Not one of the four was in this collection, and the reason it matters is that they are not algorithms in the sense the other essays use the word.

practice · Practice
10010³10010³10⁴10⁵10⁶ncomparisonsInsertionHeapsortMergeShellsorta power law is a straight line herecomparisons, counted exactly

What O-notation does not say

Big-O is a statement about a limit. It does not say how fast, it does not say which is better, it does not say anything at all about any particular n, and it discards precisely the factor that usually decides the answer. Knowing exactly what it claims is the difference between using it and being misled by it.

bounds · Bound
the floorMerge sort1.02×Quicksort, first1.23×Quicksort, random1.24×Merge sort + cutoff1.29×Quicksort, median-31.32×Shellsort1.45×Heapsort1.96×Insertion sort9.69×Bubble sort19.26×Selection sort19.38×floor = log₂(256!) = 1,684 comparisonsmean of 16 runs, against a proved bound

How close anything gets to the floor

The interesting question about a sorting algorithm is not its complexity class but its distance from the bound nothing can cross. Merge sort comes within 2.2% of the information-theoretic floor. Heapsort uses 96% more than it needs to. Selection sort uses nineteen times. Those three numbers say more than the classification does.

floors · Floor
comparisons ÷ n log nMerge sort0.855Merge sort with a cutoff0.992Quicksort, random pivot1.018Quicksort, first-element1.082Quicksort, median of three1.117Shellsort1.246Heapsort1.649all of these fit n log n1.9× between best and worst

The constant the notation drops

Six algorithms on this site are Θ(n log n) and their comparison counts differ by a factor of two. The class is what they have in common; the constant is what distinguishes them. It is measurable to three digits, it is the number that actually decides between them, and it is precisely the number the classification is designed to discard.

bounds · Bound
first-element pivot130,816 on sortedmedian of three5088 meanrandom pivot4937 meanblue bar: range over 400 random inputs · marker: the already-sorted inputn = 512a bad case that cannot be chosen is a different kind of bad case

What randomising the pivot buys

Quicksort taking the first element as its pivot costs 130,816 comparisons on an already sorted array of 512 — 27 times its cost on random data, and exactly the quadratic behaviour the algorithm exists to avoid. Randomising the pivot costs 5,490 on the same input. Randomisation does not make the bad case impossible; it makes it unchoosable.

wrong · Distribution
comparisonsswapsInsertion sort63,071 / 0Selection sort130,816 / 504Bubble sort129,688 / 62,563Merge sort3,964 / 0Heapsort7,653 / 4,170Quicksort5,049 / 2,380n = 512, random inputcounted in the same run

One run, four counts, four answers

The question “how many operations” has no answer until the operation is named. Selection sort makes more comparisons than any other algorithm here and fewer writes than almost all of them; bubble sort matches its comparisons and does 124 times the swapping. The ranking depends entirely on which count is chosen, and the choice needs justifying.

counting · Count
dark: with galloping · pale: with the mode removednearly sorted33,95221,373 jumped−37.7%few distinct values57,91241,178 jumped−36.9%random95,7702 jumped+0.0%n = 8,192, MIN_GALLOP = 7comparisons, counted exactly

When galloping pays

Timsort's merge does not always take elements one at a time. When one run has won seven times in a row it switches to searching for how many to take at once, and switches back when that stops paying. The mode saves 22,104 comparisons on nearly sorted input, 33,270 on input with few distinct values, and costs exactly six on random input — which is the whole design in three numbers.

practice · Practice
Merge sort49% sequential · 7,540 accesses2560Heapsort15% sequential · 14,044 accesses2560time (accesses, left to right) · index (bottom to top)one run each, n = 256every access plotted

Where an algorithm looks

Plotted as index against time, every array access an algorithm makes becomes a picture that no count contains. Merge sort's is a set of sweeps. Heapsort's is a spray. Quicksort's is a narrowing triangle. These shapes decide how fast the algorithms run and they are entirely absent from the analysis that says all three are Θ(n log n).

machine · Machine
peak slots held at once, logarithmic18645124096Insertion sort11Selection sort11Bubble sort11Heapsort11Shellsort11Quicksort, median of three14log nQuicksort, random pivot32log nQuicksort, first-element4,097nMerge sort with a cutoff4,106nMerge sort4,110nn = 4,096, already sorted inputone slot = one array element or one stack frame

In place is a claim, and it is usually wrong about quicksort

Heapsort holds one slot at its peak. Quicksort holds twenty-two at n = 4,096 on random input and 4,097 on a sorted one. Merge sort holds 4,110. All three are described with the same two words, one of the three descriptions is false, and the false one is the algorithm the phrase is most often attached to.

wrong · Space
pale: total slots ever allocated · dark: peak held at onceone buffer, allocated once16,38416,400peak 100% of na buffer per merge229,37616,386peak 100% of nn = 16,384, random input208,687 comparisons each — identical in time

The space the model does not see

A slot is not a byte, a frame is not a slot, sixteen thousand allocations are not one allocation of the same size, and none of these numbers includes the input. The space counters are the newest instrument here and the honest account of what they miss is longer than the account of what they measure — including one bound this phase set out to demonstrate and could not.

space · Space
481632641281010010³10⁴noperations (mean of 60 runs)Insertion trafficMerge trafficInsertion cmpMerge cmptraffic crossessolid: reads + writes · dashed: comparisonstraffic crosses between n = 12 and 16; comparisons never do

Where insertion sort actually wins

Every production sorting routine falls back to insertion sort on small subarrays, and the usual explanation is that below some threshold it does fewer comparisons. Measured, it does not — not at sixteen elements, not at eight, not at four. The crossover is real and it is entirely in memory traffic, which is a distinction the usual telling loses.

machine · Machine
10³10⁴10³10⁴10⁵nrandom bitsskip list, one build — ntreap, one build — nreservoir, Algorithm R — n log nn from 256 to 16,384bits charged including rejections

Counting the coin flips

A skip list spends 2.03 random bits per key and a treap spends exactly 32. Reservoir sampling spends 1,356,399 bits on a stream of 65,536 and a better version spends 9,380. None of those numbers appears in any complexity class any of these structures is described by, and none of the site's other three counters can see them.

counting · Count
10⁵10⁶10⁴10⁵comparisonsmispredictions (modelled)Insertion 0%Selection 1%Bubble 29%Merge sort 52%Heapsort 27%Quicksort, first 24%Quicksort, median-3 39%Quicksort, random 27%Shellsort 51%Merge + cutoff 40%Timsort 41%Introsort 32%pdqsort 43%Dual-pivot 37%2-bit counters, no historysquares are the sorts that ship

The branch the machine guesses

Insertion sort does 176 times as many comparisons as Timsort at n = 8,192 and mispredicts a sixth as many branches. Merge sort's inner test is a coin flip and misses 51.5% of the time; selection sort's misses 0.6%. A processor does not wait to learn the answer to a comparison — it guesses, and throws away the work when it guessed wrong — and this is the fifth quantity this site counts.

machine · Machine
the floor that applieslog₂(n!)Merge sort2.3×1,682Shellsort2.3×1,714Merge sort + cutoff2.6×1,938Heapsort4.2×3,101Quicksort, first6.6×4,887Quicksort, random7.2×5,291Quicksort, median-37.8×5,728Insertion sort18.5×13,644Bubble sort43.1×31,820Selection sort44.2×32,6408 distinct values, n = 256, seededthe two floors are 2.28× apart

The floor when the values repeat

log₂(n!) counts orderings of distinguishable things. Two hundred and fifty-six values drawn from eight distinct ones have 1,684 bits of permutation entropy and 739 bits of distinguishability, so the real floor is less than half the one every table quotes — and merge sort, which sits exactly on the quoted floor, is 2.3 times above the one that applies.

floors · Floor
1010010⁵minruncomparisonsshipped: 32randomnearly sortedTimsort, n = 8,192comparisons; rings mark the measured minimum

The threshold somebody chose

A minrun of 32. An insertion cutoff of 16. A gallop threshold of 7. A depth limit of twice the logarithm. Four numbers, in four real source files, none of which appears in any complexity analysis — and each of which decides more about what these algorithms do than the analysis does. Swept, they turn out not to be optima, and finding out what they are instead is the point.

practice · Count
Sorted array (binary search)2 blocksLevel order4 blocksvan Emde Boas2 blocksmemory address, left to right · alternating outlines are blocksB = 8, M = 64 (M/B = 8)4 blocks against 2, for the same 6 comparisons

Two searches, one comparison count

Three arrangements of the same binary search tree over the same million keys, walking the same path, making the same twenty comparisons. One costs 15 block transfers, one costs 13, and one costs 3. Nothing about the algorithm differs between them — only where the nodes were put — and no counter this site had before this phase could tell them apart.

machine · Machine
4 bytes32 bytes128 bytes512 bytesrecord:QuicksortMerge sortShellsortHeapsortInsertion sortSelection sortBubble sortQuicksortShellsortMerge sortHeapsortSelection sortInsertion sortBubble sortQuicksortShellsortMerge sortSelection sortHeapsortInsertion sortBubble sortSelection sortQuicksortShellsortMerge sortHeapsortInsertion sortBubble sort1234567n = 512, random input, key 8 bytesa read or a write moves the record; a comparison touches the key

The exchange rate nobody wrote down

Three earlier essays have said in passing that the ranking would change if the elements were large records. None of them computed it. Computed, selection sort goes from second-worst of seven at four bytes a record to best of seven at five hundred and twelve — and the crossover against each rival is a division that takes one line.

counting · Count
the language's sortMerge sortlog₂(n!)random43,810 / 43,976nearly sorted10,806 / 24,845already sorted4,095 / 24,576reversed4,095 / 24,576few distinct values27,561 / 42,338n = 4,096, counted through the comparatorthe first column is a fact about the engine, not about sorting

The count that came from somewhere else

Every count in these essays is described as exact, reproducible, and identical on every machine. Two of them are not. A spanning-tree measurement quotes 42,385 comparisons spent in a sort, and that sort is the language's own — whose comparison count is specified nowhere, varies by a factor of thirteen across input kinds, and comes within one per cent of the information floor on random input.

counting · Count
0.0000.0100.0200.030150200comparisonsprobability per comparison countmean 139.86exact400 runsn = 32, pivot chosen uniformlysampled mean 140.19

A distribution computed rather than sampled

Quicksort with a random pivot makes a random number of comparisons, and every plate on this site reports one draw from that distribution. The distribution itself can be computed exactly — every pivot, every split, weighed — and on sixty-four elements its mean is 360.706 and its standard deviation 36.741. A hundred real runs average 365.98; two thousand average 360.74. The exact answer says how many runs a sample needs, and it is fewer as the input grows.

counting · Count
every orderthe named inputsmean0102030comparisonsInsertion sort7 to 28 · named inputs reach 28Merge sort12 to 17 · named inputs reach 16Heapsort21 to 29 · named inputs reach 27Quicksort, first-element pivot13 to 28 · named inputs reach 28Quicksort, median of three25 to 29 · named inputs reach 2540,320 orders of 8 distinct elements3 worst cases unnamed

A count over every input

Run five sorts on every one of the 40,320 orderings of eight elements and read off each one's best, mean and worst comparison count. Then mark where the inputs a benchmark generator names — sorted, reversed, nearly sorted, random, few unique — land. For merge sort, heapsort and quicksort with a median-of-three pivot, the worst case is an ordering none of them produces, and for the last of the three every named input lands on its best case.

counting · Count
40%60%80%100%8121624324864elements sortedshare of the known worst case the climbs reach, on averageInsertion sort · 20 of 24Merge sort · 24 of 24First-element quicksort · 0 of 24hollow: none reached it24 climbs a size · 100 swaps per elementworst cases known exactly

The worst case found by climbing

A search that swaps two elements at a time and keeps whatever does not lower the count finds the worst case of all five sorts at eight elements, where every answer can be checked. At sixty-four it finds merge sort's worst case every time and reaches 39% of first-element quicksort's — whose worst case is sorted input, the most famous bad input there is. Checking a search where the answer is known certifies it only there.

counting · Count
0102030comparisons on one orderingfloor 16Insertion sort7 to 28 · mean 19.28Merge sort12 to 17 · mean 15.73Heapsort21 to 29 · mean 25.81First-element quicksort13 to 28 · mean 16.92Median-of-three quicksort25 to 29 · mean 26.30Batcher's network19 on all 40,32040,320 orders of 8, enumeratedfloor ⌈log₂ 8!⌉ = 16

The sort whose count has no distribution

Batcher's network makes nineteen comparisons on every one of the 40,320 orderings of eight elements — sorted, reversed, adversarial or random — because it decides which pairs to compare before it sees any of them. That is two above merge sort's worst case and four below heapsort's best. At 65,536 elements the same refusal to adapt costs 4.07 times merge sort's worst case, and it buys three things no adaptive sort has, one of which is a proof of correctness that takes 65,536 inputs instead of twenty trillion.

counting · Count
1101001,00010,00010⁵10⁶k, the elements the caller readscomparisonssort all, read kbuild a heap, pop kselect k, sort thoseincremental quicksortkeep the best k while scanningknockout tournamentdashed: the floorlabels at k = 1,00065,536 random distinct keysevery answer checked

The count of the part that was read

Handing back the smallest ten of 65,536 keys in order costs 965,656 comparisons by sorting them and 65,670 by a knockout tournament, against a floor of 65,526. Read to the last element, the same tournament makes exactly merge sort's 965,656 — it is merge sort, charged one element at a time. A sort's count has no term for how much of its answer anyone reads, and the two floors that do have one cannot simply be added.

counting · Count
Merge sortnone · 55% tiesMerge sort with an insertion cutoffnone · 47% tiesInsertion sortnone · 0% tiesBubble sortnone · 55% tiesShellsort2,014 · 71% tiesHeapsort2,403 · 32% tiesSelection sort1,209 · 24% tiesQuicksort, median-of-three pivot1,428 · 99% tiesequal pairs left out of the order they arrived in4,096 records, 8 distinct keysdark: the sorts that move them

The order equal keys keep

Four of the eight sorts here leave every pair of equal keys in the order it arrived in and four move between 1,209 and 2,403 pairs, and none of the four counts every plate here reports can tell them apart. Decorating each record with its arrival position makes any of them stable, for four thousand words and between 0.05 and 1.64 times its comparisons — a charge of 64% on Shellsort and a saving of 95% on quicksort, because the ties stability has to break are the ties a two-way partition chokes on.

counting · Count
reads and writescache missesRadix sort, 8-bit digitsno comparisonsMerge sort965,752 comparisonsHeapsort1,895,405 comparisonsQuicksort, median-of-three1,187,435 comparisons65,536 keys of 32 bitsdark: the sort that compares nothing

The sort that makes none of them

Every count on this collection is a count of comparisons, swaps, reads or writes, and radix sort makes zero of the first. On 65,536 keys it moves five times less data than merge sort, misses the cache three times more, and sits 954,037 comparisons under the floor no comparison sort can go beneath — which is not an achievement, because the floor was never a statement about it.

counting · Count
1416642561k2k4k8k16k33k66k11010010³10⁴10⁵10⁶keys handed backcomparisons no method can go underthe losers, and the outputs' ownorderevery element not handed back losesthe answer is one of n!/(n−k)!sequences65,536 keyseach is a claim about every possible method

Two floors that can be added

Handing back the ten smallest of 65,536 keys has two floors under it and neither is close where they cross — the larger of the two is 63,821 comparisons at k = 4,000 and the best method makes 125,401. They can be added, because a comparison that eliminates a key the caller never sees can never be a comparison that orders two the caller does see. Charged together the floor rises 62%, and the tournament goes from 1.97 times it to 1.21.

counting · Count
length of the longer list, nshorter, m1234561234561floor 12floor 22floor 23floor 33floor 33floor 33floor 34floor 45floor 45floor 56floor 55floor 56floor 67floor 67floor 77floor 78floor 79floor 89floor 810floor 911floor 10the optimum is one above the floorthe floor is reachedevery cell solved exactly · m ≤ n ≤ 6large: the optimum · small: ⌈log₂ C(m+n, m)⌉

The floor a merge cannot reach

Merging two sorted lists of five keys each has 252 possible outcomes, so counting says eight comparisons might do. Solving the game says nine are needed, and on equal lengths the shortfall keeps growing, as half the logarithm of the length. Averaged over random inputs, though, the same count is missed by a tenth of a comparison. The counting floor is nearly exact on average and wrong in the worst case.

floors · Floor
0%25%50%75%Merge sort0.0% · 1.03× the floorQuicksort, random pivot0.0% · 1.16× the floorQuicksort, first-element pivot0.0% · 1.18× the floorMerge sort with an insertion cutoff0.0% · 1.31× the floorInsertion sort0.0% · 9.83× the floorShellsort9.8% · 1.31× the floorQuicksort, median-of-three15.4% · 1.18× the floorHeapsort26.2% · 1.45× the floorBubble sort49.2% · 9.83× the floorSelection sort59.9% · 7.77× the floorshare of comparisons whose answer was already implied256 elements, random orderlight: repeats nothing

The questions a sort asks twice

Selection sort makes 32,640 comparisons on 256 elements and 19,561 of them have answers it already holds. Remove every one and it still makes 7.8 times the information floor, because a question can be new and nearly worthless: insertion sort repeats nothing at all and removes 0.72 of a bit per comparison where merge sort removes 0.96. And bubble sort, less its repeats, makes exactly insertion sort's comparisons — at every size.

counting · Count
32641282565121010010³10⁴elements sortedword operations a comparison must cost to break evenSelection sort, pairsSelection sort, closureBubble sort, pairsBubble sort, closureHeapsort, pairsHeapsort, closureQuicksort, median-of-three, pairsQuicksort, median-of-three, closuresolid: pairs asked · dashed: everything impliedrandom input · counted exactly

The price of remembering an answer

Give selection sort a table of the pairs it has already compared and it makes 16,805 comparisons on 256 elements instead of 32,640. The table pays for itself once a comparison costs more than 3.1 word operations, and that price stays near three at every size measured. Give it the full closure of everything its answers imply and it makes 13,079. The closure pays only past 425 operations a comparison at that size, and past 1,659 at twice the size. The cheap memory is worth having on long keys. The complete one is worth having almost nowhere.

counting · Count
11010010³10⁴10⁵10⁶k, the number handed backcomparisonstournament, measuredfloor that names the outputsbest earlier floorn = 65,536, one shuffled inputthe floors are worst-case, the count is one input

The comparisons that name the answer

Returning the 4,000 smallest of 65,536 keys in order needs 61,536 comparisons to eliminate the rest and 42,100 to order the ones returned. That was the floor, 103,636, and a tournament made 125,388. What the floor never charged is saying which 4,000 come back. Charge that, and the floor is 125,341. On the same input the tournament is 47 comparisons above it, and for every k up to a hundred it is exactly on it.

counting · Count

Named alongside it

The objects these essays reach for when they reach for this one.

QuicksortCacheCost modelLower boundWorst caseDistributionInformation floorRankingHeapMerge sortPivotExhaustive search

All concepts