Merge sort — where it appears
Named by 9 essays across 3 fields — each of them below, with the objects they name alongside it.
The comparison that is not one comparison
Sorting 512 keys costs 3,955 comparisons whatever the keys are, and between 7,849 and 134,409 character examinations depending only on how much those keys have in common. The first number is the one every bound so far is stated in. The second is the one the machine pays, it grows without limit, and nothing here has ever counted it.
A count over every input
Run five sorts on every one of the 40,320 orderings of eight elements and read off each one's best, mean and worst comparison count. Then mark where the inputs a benchmark generator names — sorted, reversed, nearly sorted, random, few unique — land. For merge sort, heapsort and quicksort with a median-of-three pivot, the worst case is an ordering none of them produces, and for the last of the three every named input lands on its best case.
The worst case found by climbing
A search that swaps two elements at a time and keeps whatever does not lower the count finds the worst case of all five sorts at eight elements, where every answer can be checked. At sixty-four it finds merge sort's worst case every time and reaches 39% of first-element quicksort's — whose worst case is sorted input, the most famous bad input there is. Checking a search where the answer is known certifies it only there.
A worst case ten positions wide
Sorted input costs first-element quicksort 2,096,128 comparisons on 2,048 elements, 82 times its average. Reshuffle about eleven of the 2,048 positions and the cost halves — and it takes about ten at 128 elements, and between ten and thirteen at every size between. Reversed input costs insertion sort twice its average, and reshuffling half the positions still leaves 71% of the work. A worst case is a place in the space of inputs, and the two famous ones are places of very different sizes.
The sort whose count has no distribution
Batcher's network makes nineteen comparisons on every one of the 40,320 orderings of eight elements — sorted, reversed, adversarial or random — because it decides which pairs to compare before it sees any of them. That is two above merge sort's worst case and four below heapsort's best. At 65,536 elements the same refusal to adapt costs 4.07 times merge sort's worst case, and it buys three things no adaptive sort has, one of which is a proof of correctness that takes 65,536 inputs instead of twenty trillion.
The count of the part that was read
Handing back the smallest ten of 65,536 keys in order costs 965,656 comparisons by sorting them and 65,670 by a knockout tournament, against a floor of 65,526. Read to the last element, the same tournament makes exactly merge sort's 965,656 — it is merge sort, charged one element at a time. A sort's count has no term for how much of its answer anyone reads, and the two floors that do have one cannot simply be added.
The order equal keys keep
Four of the eight sorts here leave every pair of equal keys in the order it arrived in and four move between 1,209 and 2,403 pairs, and none of the four counts every plate here reports can tell them apart. Decorating each record with its arrival position makes any of them stable, for four thousand words and between 0.05 and 1.64 times its comparisons — a charge of 64% on Shellsort and a saving of 95% on quicksort, because the ties stability has to break are the ties a two-way partition chokes on.
The floor a merge cannot reach
Merging two sorted lists of five keys each has 252 possible outcomes, so counting says eight comparisons might do. Solving the game says nine are needed, and on equal lengths the shortfall keeps growing, as half the logarithm of the length. Averaged over random inputs, though, the same count is missed by a tenth of a comparison. The counting floor is nearly exact on average and wrong in the worst case.
The questions a sort asks twice
Selection sort makes 32,640 comparisons on 256 elements and 19,561 of them have answers it already holds. Remove every one and it still makes 7.8 times the information floor, because a question can be new and nearly worthless: insertion sort repeats nothing at all and removes 0.72 of a bit per comparison where merge sort removes 0.96. And bubble sort, less its repeats, makes exactly insertion sort's comparisons — at every size.
Named alongside it
The objects these essays reach for when they reach for this one.
Comparison countWorst caseExhaustive searchHeapInformation floorLower boundQuicksortAdversarial inputBenchmark inputCounting conventionCounterexampleMeasurement design