Rank directory — where it appears
Named by 6 essays across 5 fields — each of them below, with the objects they name alongside it.
The table that fits inside a block
A block of six parentheses has sixty-four possible shapes and twenty-eight questions can be asked about each, so all 1,792 answers fit in a table of 9,408 bits — computed once, shared by every structure of that block length, and never counted in any of their sizes.
A block, a class and an offset
Replacing each block of a bit vector by how many ones it holds and which arrangement it is takes 7.6% off the grid. On a permutation with no structure at all it takes 2.6%, so five of the seven points are the data and two of them are the encoding.
Two bits a value, and what undoes them
The parentheses of a range minimum over 65,536 values are 131,072 bits. Everything that makes them answerable is 651,800 more — five times the payload — and one encoding choice nobody quotes accounts for a sixth of it on its own.
A bit for every bit
A grid over 3,612 points is 43,344 bits of payload. The smallest any structure can be that distinguishes one permutation of 3,612 things from another is 37,485. There is 16% to play for, and the deferral that asked for a compressed grid assumed there was much more.
The runs a permutation does not leave
A run of length L costs 2⌊log₂ L⌋ + 1 bits and replaces L, so coding runs pays above a mean run of six. This grid's mean run is 2.34, chance gives 1.90, and coding its runs makes it 17.8% larger.
The level where compression stops paying
Choosing the best coding for every level of the grid separately, rather than one for all twelve, saves 26 bits out of 47,668 — five hundredths of one per cent. The apparatus for choosing costs more than that to describe.
Named alongside it
The objects these essays reach for when they reach for this one.
MeasurementTrade offCompressionGridIndex sizePermutationSpace overheadWavelet treeControlBit vectorBreak-evenCartesian tree