Concept

Galloping — where it appears

Searching exponentially forward for the insertion point during a merge, which pays when one run is far longer than the other and costs when it is not. It pays when one run is far longer than the other and costs when it is not, which is why the threshold that enables it adapts during the sort.

Named by 7 essays across 2 fields — each of them below, with the objects they name alongside it.

dark: with galloping · pale: with the mode removednearly sorted33,95221,373 jumped−37.7%few distinct values57,91241,178 jumped−36.9%random95,7702 jumped+0.0%n = 8,192, MIN_GALLOP = 7comparisons, counted exactly

When galloping pays

Timsort's merge does not always take elements one at a time. When one run has won seven times in a row it switches to searching for how many to take at once, and switches back when that stops paying. The mode saves 22,104 comparisons on nearly sorted input, 33,270 on input with few distinct values, and costs exactly six on random input — which is the whole design in three numbers.

practice · Practice
1010010⁵minruncomparisonsshipped: 32randomnearly sortedTimsort, n = 8,192comparisons; rings mark the measured minimum

The threshold somebody chose

A minrun of 32. An insertion cutoff of 16. A gallop threshold of 7. A depth limit of twice the logarithm. Four numbers, in four real source files, none of which appears in any complexity analysis — and each of which decides more about what these algorithms do than the analysis does. Swept, they turn out not to be optima, and finding out what they are instead is the point.

practice · Count
length of the longer list, nshorter, m1234561234561floor 12floor 22floor 23floor 33floor 33floor 33floor 34floor 45floor 45floor 56floor 55floor 56floor 67floor 67floor 77floor 78floor 79floor 89floor 810floor 911floor 10the optimum is one above the floorthe floor is reachedevery cell solved exactly · m ≤ n ≤ 6large: the optimum · small: ⌈log₂ C(m+n, m)⌉

The floor a merge cannot reach

Merging two sorted lists of five keys each has 252 possible outcomes, so counting says eight comparisons might do. Solving the game says nine are needed, and on equal lengths the shortfall keeps growing, as half the logarithm of the length. Averaged over random inputs, though, the same count is missed by a tenth of a comparison. The counting floor is nearly exact on average and wrong in the worst case.

floors · Floor
0.528321285122048-0.50000.500mean run of one value in a list, m ÷ k keys (log scale)comparisons a key the galloping saves64 keys a list256 keys a list1,024 keys a list4,096 keys a listabove nought: galloping saves64 pairs a point

The runs a short list cannot have

A merge whose comparator can say 'equal' meets the counting floor on lists of repeated values, but it takes the gain only when one list's head happens to meet an equal head in the other. Comparing keys inside a list would find runs of equal keys on purpose, and was predicted to leave the worst case alone and help a great deal on average when the values are few. Solved exactly at four keys a list, it leaves the worst case alone and helps by under a hundredth of a comparison: a list of four has no run worth finding, and an equal answer already places two keys at once. On long lists the same idea, galloping over each run before comparing across again, does pay — a twenty-sixth of the textbook merge's comparisons with one value at 1,024 keys a list — and at every length it stops paying at the same place: when a value's run averages fewer than about thirty-two keys a list.

floors · Floor
00.2000.4000.6000.800values the keys are drawn fromcomparisons a key of the output12481632641282565121K2K4K8Kgallop every rungallop by the last four runswalk every runTimsort's bar4,096 keys a listZipf 1

A merge that decides per run whether to gallop

Merging two sorted lists of repeated values, a merge that gallops along every equal run beats the textbook merge while the runs average more than about thirty keys a list and loses below, a rule about the whole input. A merge that learns the runs as it goes was predicted to match the better of the two on uniform values and beat both on skewed ones. The proposal's rule — gallop when the last few runs averaged long — cannot learn a run that has not ended: at one, two or four values it walks every key. Timsort's own rule, applied to equal answers — walk until a bar of consecutive equal answers, then gallop, the bar moving by one as galloping pays or fails — does what was predicted. On uniform values it stays within a hundredth of a comparison a key of the better merge; under Zipf 1, at 4,096 keys a list and 1,024 values, it makes 0.447 comparisons a key against 0.595 walking and 0.594 galloping, a quarter under both.

floors · Floor
00.0500.100distinct valuessaving over the bar for ties alonethe predicted tenth1416642561,024Zipf 1.5Zipf 1uniform1,024 keys a listshare of comparisons

A bar that wins rarely meet

A merge of two sorted lists of repeated values saves most of a textbook merge's comparisons by galloping along a run of equal answers once a bar of them have come in a row, with the bar lowered after a gallop that pays and raised after one that does not. Timsort keeps the same kind of bar for the other kind of stretch, one list winning repeatedly, and a merge of repeated values meets both. One count and one bar for either kind was predicted to save a further tenth under Zipf 1 and change nothing on uniform values. It saves at most 1.0% under Zipf 1, costs up to 1.3% on uniform values, and two separate bars do no better. In two lists drawn from the same distribution a stretch of wins long enough to gallop over is rare: under Zipf 1 at most 18% of the shared bar's gallops are over wins, and where wins dominate the gallops, at a thousand uniform values, the runs of either kind are too short for any gallop to pay.

floors · Floor
1/41/81/161/641/2561/10240.10.3131030buffer, share of the inputmoves a keythe libraryruns read, no trimruns read, trimmedsixteen batches, 5% overlap, 65,536 keysschedule smallest-first

The skip the split already made

A stable merge with too small a buffer is split by rotation, and the rotation was proposed to be the waste: gallop from each end of a merge first, set aside what is already in place, and rotate only the rest. On a sorted file with late arrivals the gallop sets aside two thirds of the keys in its split merges and saves half a per cent of the moves, because the library's split — halve one run, binary-search the other — had already found those stretches by bisection and moved nothing there. Where the gallop pays is the merge that fits the buffer, which copies its whole shorter run out and back: on sixteen overlapping batches it takes the sort from 1.92 moves a key to 0.13, and makes a larger buffer stop costing more.

practice · Practice

Named alongside it

The objects these essays reach for when they reach for this one.

Comparison countMerge sortAverage caseEqual elementsHonest limitAdaptive sortBinary searchExhaustive searchInformation floorIntrosortMIN_GALLOPPrediction

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